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Friday 13 September 2019

Review of Pokemon Snap(N64)

Hey everyone! I'm back in R-cade to snap up a review. Is this game truly a masterpeice or is it wasted film?

Let's find out!


During my fun visit to R-cade, Sam asked us to review a new edition to the N64 menu. As Bubsy the Bobcat would say "WHAT COULD PAWSIBLY GOW WRONG!".

The short answer - Everything!

In this game, you go around an area, follow a track, and take pictures of Pokémon. That's it!

The accessibility scores are as follows:

Visibility : 10
This game does not need a colourblind mode as every Pokémon you see is neither friend or foe. You should be able to play this game with no issues.

Audibility : 10
There is no spoken dialogue in this game, so everything Professor Oak (Who, according to this game, fails to correctly identify a Snorlax!) is text based. So again, no issues should arise.

Mobility : 6
Right, this is where the major issues start to develop, the game is primarily controlled by the analogue stick, Z button, and A and B buttons. With the shape of the N64 controller, this game is an absolute nightmare to play! To expose even more light into the film, while on location, the X axis inverted. To make matters worse, there is absolutely no way whatsoever to change the controls in any fashion!

Gameplay: 6
I think the game is pretty calm and relaxing to play, and requires a lot of patience, perfectly capturing photography in frame. However, it's not for everybody, the game is short, and doesn't vary too much in gameplay. So, the game gets monotonous after a while.

Overall Score : 80%
Pretty respectable score for an N64 game.

Special thanks to Spartan Comapany member Cobra! (Cobradabest) for scribing this review.

Roll out, Spartan Company!

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