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Thursday 7 December 2023

Review of Warhammer Age of Sigmar Realms of Ruin(PC, PS5 Xbox S/X)

 Hey, everyone! This time, I review Frontier Development's first foray into the real-time strategy (RTS) subgenre. Is this game a massive success, or abysmal failure?


Let's go to war!


The Warhammer franchise has been dominating the tabletop gaming (TTG) scene for decades. The franchise started in 1983. Since then, the franchise has been through many spin-offs, such as the sci-fi hellscape of 40K.


Even today, the popularity of the franchise is still going strong


This game in particular is set in the age of Sigmar and is set in the war-torn world of Ghur. A force of humanity's elite warriors, the Stormcast Eternals arrive to reinforce a dawnbringer Settlement which has been under constant attack by the Orruk Kruleboyz. 


The commander of the Stormcaster Eternals Sigrun seeks an agent relic that she hopes would turn the tide in their favour, hoping to save the settlement.


The accessibility scores are as follows –


Visibility 11

In the accessibility section of the options menu, There are numerous colourblind modes that can be changed on the fly, even during a mission. This allows a colourblind player to pick whichever colour scheme is more suitable for his or her impairments. Also, the size of every element of the heads-up display (HUD) can be fully customised.


RTS games require lightning-fast decision-making. For example, if you focus on your economy, your enemy might be on hairs, or her way to attack your forces or base early. This is known as "rushing". Obviously, a lot of players would whine that it as cheating, especially if you are the victim of that so, colourblind modes can be essential for a player with visual impairments.




Audibility 11

Subtotal functions are present, and the accessibility section of the options menu. Even better, the text which appears on those subtitles can be fully customised. This allows players to read these subtitles without any risk of gaining any eye strain. 


In multiplayer matches, important battle events, for example, a control point changing hands, on-screen notifications will appear on the top centre of the screen. This will allow players with hearing impairments to keep tabs on what's going on in the battle as it progresses.


Mobility 11

As par for the course for all RTS games for PC, the game is primarily controlled by the mouse. Of course, for the competitive RTS player, there are hotkeys. These shortcuts can also be customised.


There is full controller support out of the box. You can plug in your Xbox One, or PlayStation controllers to play this game. What also makes this game unique is that it has its own unique system for issuing move orders to units using a controller.


This unique system is known asDirectStep. With this, you can plot out a path for the unit, or units you have selected, similar to waypoint mode. This adds a precision element when giving move, and attack orders to units. If you would rather use the traditional method of moving units, this feature can be switched off.


Gameplay 8


In short, this game feels a little shallow.


In skirmish, and multiplayer battles, only 1v1 or 2v2 modes are available. The map pool is limited, for an RTS game. However, there are map-creation tools built into the game.


 That way, players can create their own maps, and upload them to the in-game workshop which allows other users to play and enjoy your created content with a single click. Initially, there are only four factions available. To be fair is pretty standard for an RTS game. Command and Conquer Generals, for example, have the US forces, China and the Global Liberation Army (GLA). 


In this case, there are the Stormcasrt Eternals, the Orruk Kruleboyz, Nighthaunt and the disciples of Tzeench, which have their own unique set of heroes. The only game mode playable is domination. Take and hold over half the map's control points to drain the enemy team's points. The first team to drain the opposing team's points to 0  wins.


This seems very similar to Dawn of War 2, right? That's because it is! at least DOW2 has an anhilalation game mode.


. On top of the game's campaign and skirmish modes, there is a conquest mode. In this mode, you pick one of the four factions the game has and conquer Gur battle by battle. In each and every battle in this mode, additional stipulations will be put into play. In this mode, no battle will feel the same.

In summary, Warhammer: Age of Sigmar: Realms of Ruin feels like an attempt to bring the mechanics, and gameplay elements of Dwan of War 2 to consoles, but, the shallow map pool, and the lack of a 3V3 mode make this game feel a little barebone when compared to similar games of the sub-genre.


If you are an RTS fanatic, who plays on console, and is sick and tired of Halo Wars 2, this game could be an excellent choice.


OVERALL SCORE 102.5%

See you guys in the next review!



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