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Monday 6 April 2015

Review of Tomb Raider (requested by Fraser McKenzie

okay guys! this review  is a birthday wish of one of the blog's biggest  supporters!


Lara is on another adventure! this time she finds herself shipwrecked in Dragon Island.  Now she has to use her skills and instincts  to escape! the accessibility scores are as follows:

Visibility 8

Although there is no colorblind mode there is very little need for one.   most of the game everyone except for Ange- Lara Croft is foe. So you know who to shoot Quite accessible, but a colourblind mode would be nice!

Audibility 10
the  game has closed captions so it is a lot easier to understand and get into the erreie atmosphere of isolation and constant danger- more on that later on in the review.

Mobility- 6
okay... theres something missing..... MULTIPLE  OR CUSTOMISABLE CONTROL LAYOUTS! 

although the controls of this game are easily accessible, and i can easily play this game despite my paralysed left hand. But they should have added  multiple or customisable  controls which should be a standard for the industry as a whole!



Gameplay- 10
This game  concentrates on the survival experience. like i said in the Visibility  category, the effective use of the dull tones and the soundtrack and the ambience  to create a feeling of foreboding, constant danger and isolation. Which in turn  is appropriate with Jo- Lara being stranded. the game focuses mostly oin exploration and stealth. if  you're like Fraser who doesn't understand stealth and prefer to go LLLLLLLLLLLEEEERRRRROOOOOYYYYYY......JEEEENNNKKKIIINNNNSSSS!!!
 you can go in all guns blazing.  Like other games, this game blends puzzle solving with action. Similar to Half Life 2, and other games in the Tomb Raider Series. There's secets to be found in the levels, which is an excuse to replay certain levels to uncover every secret in the level. So youll be playing this for quite a while

OVERALL SCORE-   85%


  quite accessible but as Fraser would sing in this song- theres a long way to go!

*hears knocking at the wall* wait a minute.... what was that noise?



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