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Sunday, 19 April 2015

Review of Command & Conquer 4 Tiberium Twilight (requested by Fraser McKenzie)

Okay guys!  Its a well-known fact that the person hates EA, so he decided to  request this game...  i wonder why? well can this game conquer the blog or will its just fade away into the Twilight? let's find out!


 This game is final and epic conclusion to the Tiberium storyline, with Tiberium levels reaching critical humanity is in  massive crisis, the leader of the Brotherhood of Nod has been betrayed, he now has no choice but to seek refuge in the hands of his mortal enemies the GDI (Global Defence Initiative) to find a way to end this crisis! The accessibility scores are as follows-

Visibility- 0
    they forgot to add one thing  A COLOUR BLIND MODE!  plus there's no way of changing the colour scheme even in skirmish. and the use  green to indicate your units and your enemy units are in red! the worst colour scheme to a color blind gamer, i understand your ally's units are in blue, but that's beside the point. so colour blind players should avoid this game!


Audibility- 0
    There is subtitles in this game but  they've done it totally wrong! instead of putting subtitles in script form they just add more subtitles when a  character speaks! that's now   NOT   to put subtitles in a game!

Mobility- 0
 The   game's hotkeys can not be customised! so mobility impaired players gonna  find it hard to play this game, most of the RTS (Real-Time Strategy) games i play, you can customize the hotkeys, but this game decided to throw that away! you can still use the mouse for a lot of commands but you cant use certain functions with the mouse in the UI (User Interface) so in that retrospect.. that game is pretty inaccessible.

Gameplay-0
Okay what EA has done with this game is they've taken what makes RTS stands out- base building, resource management etc, and basically ruins it!  its a lot more action-oriented, you pick a class  then your crawler gets deployed on the battlefield  you then deploy your crawler and build units, you use your troops to capture   the maps control points, in the same way that Dawn of War 2 and Company of Heroes.

but the game's leveling system imbalances the multiplayer experience, if a player  is of a higher level than your opponent, he has access to better technology than yours so will be playing at a disadvantage, most RTS games are supposed to be balanced so that way,  either side has the advantage, it was then up to the player to micro-manage economy, research technology and build bases or cities (depending what game you're playing) but you can do none of those in Tiberium Twilight! so , in short they tried to replicate the Company of Heroes and Dawn of War 2 style of  RTS  style but failed miserably  

 TOTAL SCORE 0%





 it now comes clear to me why Fraser "EA Sucks" McKenzie asked me to review this game... because he wanted to expose how bad EA makes certain games, but... EA this is for all the  gamers who have wasted money on  this game!



 no wonder we don't see any new Command and Conquer games these days!

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