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Monday 3 July 2023

Review of Street Fighter 6 (PC, PS4/5, Xbox Series X/S)

Another week one review, you guys know how to keep me on my toes! This time, I review the latest entry to Capcom's highly successful fighting game series. Is this game ready for the next challenger? or will it be falling  back to C (character) select?

Let's find out!


The Street Fighter Series is hailed as the grandfather of fighting games. Its influence on the genre, as the series progressed, is undeniable. 

Each iteration had innovation, after innovation, after innovation. For example, the criminally underrated Street Fighter 3 new generation introduced the Parry mechanic [Isert Moment 37 reference here] which ultimately the game's damage by performing a correctly timed movement input.

This series' popularity doesn't seem to be losing momentum. I run this week, the sixth entry of this series, released.

This story is set after the events of the Streetfighter 3 series. You create a character, and take to the streets to become the greatest fighter in the world!

The accessibility scores are as follows –

Visibility  9

Upon starting the game, each character has two colour combinations. Although there are numerous additional outfits to unlock. You can unlock these outfits by simply completing the game's world tour mode. (Again, more on that in a minute!) Or simply grinding to the game.

Although a player with a visual impairment may be at a disadvantage during a Mirror match (basically, when both players picked the same character). Apart from that, a player with visual impairments will be able to play this game with no issues.

Audibility 11

This game has subtitles during cut scenes i.e. during arcade/story mode. And, during World Tour Mode all the dialogue between your character, and various other characters are text-based. So Capcom decided to return to its traditional, arcade roots with that one (nothing wrong with that!)So, a player with a hearing impairment will be to play this game with no issues.


Mobility 11

As par for the course for a fighting game, button layouts can be fully customised. In total, this game has five custom control layouts.

 In a highly competitive environment, for example, a fighting game where a single frame input can bridge the gap between victory and defeat, this is a lifeline when taking players with mobility impairments into account.


What makes this game even more accessible when taking mobility players into account is "modern controls". Using modern controls has its setbacks. You are, in fact, sacrificing a single attack type, in this case, heavy punch. However, the sacrifice is worth it
.

This is because it is replaced by a special move button. So, say for example using Ken or Ryu's character's trademark "Hadouken!" Move, the input required to use this move is a quarter circle movement towards your opponent, then light punch, the X button for Xbox players. However, when using modern controls, the input required is a simple press of your special move button. 

Yes, this system can be very easily abused to gain an easy win, but, for a mobility-impaired player, the battlefield is completely even. 

When a player with a mobility impairment goes against a person who has full movement of both his hands, the mobility-impaired player should be at a disadvantage. This is because special moves require complex, sometimes impossible button inputs.

This feature allows the mobility-impaired player to use special moves easier, and quicker. 



Gameplay 11

Once again, Capcom shows its flair when it comes to the development of fighting games. The first fighting game I played was turbo streetfighter 2 for the PC. In terms of gameplay, this is what a modern fighting game should play like.


As I have said earlier in the review, the modern controls mode makes this game completely even when I go against an able-bodied player, such as the guest reader I have with me for this review. Now, it all goes down to character choice, experience, and strategy.


The game is split into three sections. Battle Hub, which allows you to play casual matches against your friends, or other players online in a more open environment, and the similar vein that lobbies in  Guilty Gear Strive for a completely social experience.


This is perfect for practising characters you are unfamiliar with, or perfecting the skills you already have with a certain character, to prepare you for competitive matchmaking, or professional tournaments.

Fighting Ground is for a more traditional experience. In this mode, you could search for other players to play against in matchmaking. Both casual and ranked modes are available right out of the box. This mode also has the bog standard arcade/story mode and single match modes.

The aforementioned World Tour Mode is where a vast majority of the game's single-player content is. You create a character and then take to the streets as you battle your way to be the best fighter in the world.

 This mode has a lot of mechanics that you would normally expect in an RPG game, for example using items, grinding your way through battles to level up your character, equipping special moves onto your character, and even changing your character's fighting style altogether!




In summary, Street Fighter 6 is probably one of the best, most accessible fighting games I have ever played, the game has a lot of polish, with a lot of new mechanics to make the game fresh and new in a highly congested market. Capcom clearly learned from their mistakes as to the disastrous launch of Streetfighter 5.

There are a few returning characters from previous titles, besides Ken, Ryu and Chun-Li already on the roster. Joining them are numerous new characters, like Luke, Jamie, and Kimberly. If you are a fighting game enthusiast and are looking for a fighting game to play over the summer, I seriously cannot recommend this game enough to you. A serious contender for Game of the Year!



OVERALL SCORE 105%

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