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Sunday 26 June 2016

Review of Portal 2 (PC, Xbox 360/BC, PS3)

Okay guys! the summer of dgr has started!  so to kick this off is Portal 2. So can this game beat Sans, let's find out!


Right.... This game had  a mention on my top 20  gaming creepypastas,  feel free to read it.... If you enjoy nightmare fuel of course!

This game picks up  after the events of Portal Glados somehow survives your little scrap with you at the end of the first game (villain somehow survives after we thought he's dead cliché *DING*) so Chell wakes up from suspended animation for fifty days, you find yourself still in the Aperture Science testing facility,  greeted by another AI called "Wheatley" But his corrupt  personality core tries to destroy the labs, it is up to you to prevent this, and escape the labs! the accessibility scores are as follows:

Visibility 10
the portals are blue and orange, which is colorblind friendly enough, so visual impaired players can play this game.

Audibility 10
The game even has closed captions, this means that even the sounds in game are subtitled, allowing hearing impaired players to immerse themselves into the game

Mobility 9
the buttons are fully customisable, but the stick layouts, but the legacy layout is non-existent, do they realize that the majority of players who has mobility impairments rely on the legacy stick layout?

Gameplay 10
what ValVe has done is they took what's good about Portal, and beefed them up tenfold! you can now play through the game co-operatively over Xbox Live/PSN or on the same couch in split-screen, this makes the game  better, in my opinion, good job!

OVERALL SCORE 97.5%

a great, accessible game, but the lack of a legacy layout is not enough to beat Sans




so it's DGR  community-0 Sans-1







this is not over Sans! not by a long shot!


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